K. Gadd is a rampaging malcontent and indie game developer from Northern California. She has previously worked on Guild Wars, IMVU, and Mozilla Firefox.
Posts by Kevin Gadd
  1. SOPA and the Entertainment Software Association ( Counting comments... )
  2. Copying pixels from a pointer to an XNA Texture2D ( Counting comments... )
  3. A Journey Into Linker Hell, And A Mistake ( Counting comments... )
  4. Threading and Your Game Loop ( Counting comments... )
  5. Performance Challenges in Compiling Code to JavaScript ( Counting comments... )
  6. Diving into memory usage with Heap Profiler ( Counting comments... )
  7. Solving Problems With Asynchrony: Pipelining ( Counting comments... )
  8. Solving Problems With Asynchrony: Build Your Own Future ( Counting comments... )
  9. Solving Problems With Asynchrony: Asset Loading ( Counting comments... )
  10. Solving Problems With Asynchrony: Cinematics ( Counting comments... )
Advocacy /

A lot of people have been talking about a bill called the Stop Online Piracy Act, or SOPA, currently making its way through the U.S. House of Representatives. ADBAD readers are pretty informed, so I bet I don't need to tell you much about this bill. Instead, let me tell you about the bill's supporters. Among the organizations officially supporting SOPA is the Entertainment Software Association, or ESA.

The ESA is a lobbying association that acts on behalf of game developers, game publishers, and other industry groups, and you may be familiar with the convention they organize - E3. I won't tell you what you should think about SOPA, but I will say this: If game development is an important part of your life, you should let the ESA know what you think about SOPA and whether you think they should support it on your behalf. An easy way to do so would be to email them at their contact address, esa@theesa.com. Doing so will make it easier for the ESA to act on our behalf in an informed fashion and help make sure justice is served when the House decides whether to pass the bill.

I now return you to your regularly scheduled ADBAD programming. Thanks for reading.