Luke Dicken is a specialist in Game AI, currently attached to the Strathclyde AI and Games Research Group at University of Strathclyde. He is also the founder of Robot Overlord Games, where he puts his knowledge into practice. In his abundant spare time, he is one of the principal organisers for the AltDev Conference series, sits on the Board of Directors for the IGDA and acts as Chapter Leader for IGDA Scotland and Chair for the IGDA's AI Special Interest Group. Luke was named as one of Develop's "30 Under 30" for 2013.
Posts by Luke Dicken
  1. The Spector of Game AI ( Counting comments... )
  2. Call for Industry Speakers to Address AltDev Student Summit ( Counting comments... )
  3. AltDevConf 2012 and 2013! ( Counting comments... )
  4. AltDevConf Education - Ken Fee ( Counting comments... )
  5. AltDevConf Education - Heather Decker Davis ( Counting comments... )
  6. AltDevConf Education - Ian Schreiber ( Counting comments... )
  7. Education Comes to AltDevConf ( Counting comments... )
  8. What Shape is Your Game? ( Counting comments... )
  9. A Turing Test for Bots ( Counting comments... )
  10. What's in a Game? ( Counting comments... )
  11. Separating Signal and Noise - Feature Selection in Game AI ( Counting comments... )
  12. Students : Game AI vs Traditional AI ( Counting comments... )
  13. The IGDA and the E3 Trip ( Counting comments... )
  14. How Complex is Complex Enough? ( Counting comments... )
  15. A Difficult Subject ( Counting comments... )
Advocacy /

Over the past few months we've been working really hard to put together a great Education track for the AltDevConf. We're now ready to start introducing some of the excellent speakers we have managed to line up and describe what exactly you can expect from the track as a whole.

The first speaker we want to tell you about should need very little introduction. Ian Schreiber is active in so many aspects of game design that there's no way that this paragraph can do him justice. One of the co-founders of the Global Game Jam, an active participant and organiser in many IGDA events and sub-groups and a very active lecturer in game design, we are delighted to be able to announce that Ian will be one of the speakers in the Education track. Here's an overview of the session, in his own words :

We teach our students how to design good games; shouldn’t we make more of an effort to practice what we preach in the classroom? Games are providing assessment and feedback to players constantly, and in an entertaining way. When we provide assessment and feedback to our students, we can and should do better than a multiple-choice ScanTron.

In this session, Ian will present a selection of assignments and rubrics cobbled together from his own and other professors’ classes, along with discussion of how their form was influenced by core principles and best practices of game design.

Ian is just one of the speakers we'll be introducing you to as we run up to the conference. You can read more about the conference as a whole at and remember to keep your diaries free February 11th/12th to come join us!