The Programming track focuses on the challenges and opportunities presented by next and current generation development including: mature consoles, new handhelds, and increased demand for very high production values in games.

Sessions

Advisory Committee

  • Wolfgang Engel

    Wolfgang Engel is the CTO/CEO & Co-Founder of Confetti Special Effects Inc., a think-tank for advanced real-time graphics research for the video game and movie industry. Previously he worked in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro books, the author of several other books and speaks on graphics programming on conferences world-wide. He is a MVP DirectX since July 2006 and active in several advisory boards in the industry. He also teaches at UCSD the class “GPU Programming”.


  • Colin Barré-Brisebois

    Colin Barré-Brisebois (@ZigguratVertigo) is a senior graphics programmer at Warner Brothers Games Montréal. Previously at EA Montréal and DICE, he has worked on games such as Battlefield 3, Army of Two, Need for Speed, Medal of Honor, Skate and Boogie. He has also presented at GDC, SIGGRAPH and has published articles in GPU Pro 2, as well as the ACM. Colin has been interested in graphics and video game development since he began toying with computers in 1987: this includes involvement during the BBS days, the arcade emulator and demo scene, as well as mod programming.


  • Ignacio Castano

    Ignacio is a graphics programmer working on The Witness.