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Colt McAnlis is a Developer Advocate at Google focusing on Chrome Games and Native Client; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development, where he taught classes on math, physics, graphics, and concurrent programming. When he's not working with partners, Colt spends his time preparing for an invasion of giant ants from outer space; and as always, his opinions are his own, and not those of who he works for.
Posts by Colt McAnlis
  1. Brewing Your Own Game Analytics Service ( Counting comments... )
  2. Using the Internet for free-samples gaming ( Counting comments... )
  3. A Simple System to Patch your Game Content ( Counting comments... )
  4. Cover your Assets: The Cost of Distributing Your Game’s Digital Content ( Counting comments... )
  5. Building an HTML5 Game? Don’t Shrug Off Atlases. ( Counting comments... )
  6. Using Chrome://tracing to view your inline profiling data ( Counting comments... )
  7. Four Tips for Porting Your Game to the Web with Native Client ( Counting comments... )