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I've been writing games for 15 years, starting with publishing shareware games instead of doing school homework. I'm ex-Lionhead, leading the Fable 3 engine team and contracting to make the Fable 2 engine more xbox-friendly. Before that I had a lovely time over at Ubi Montreal, rebuilding the Splinter Cell engine within Unreal. I love engine pipelines, data munging and low-level console performance programming, along with a million other things I never find the time to do. I'm currently based in Brighton, building a new game platform/concept that would be rather spiffing to turn into a business, soon!
Posts by Don Williamson
  1. Reflection in C++, Part 2: The Simple Implementation of Splinter Cell ( Counting comments... )
  2. Reflection in C++, Part 1: Introduction ( Counting comments... )