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I like pretty pixels, optimization, compression, and tinkering with compilers. I work as coder at RAD Game Tools in Kirkland WA, doing mostly graphics work on lots of platforms. I'm also involved with the demoscene as coder in Farbrausch and as technical/video guy for the scene.org Awards. And sometimes I like to write blog posts or short biographies to go along with them.
Posts by Fabian-Giesen
  1. Checking for interval overlap ( Counting comments... )
  2. A trip through the Graphics Pipeline 2011, part 1 ( Counting comments... )