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A game programmer, interested in graphics programming.
Posts by Simon Yeung
  1. Implementing Voxel Cone Tracing ( Counting comments... )
  2. Angle based SSAO ( Counting comments... )
  3. Shader Generator ( Counting comments... )
  4. Photon Mapping Part 2 ( Counting comments... )
  5. Photon Mapping Part 1 ( Counting comments... )
  6. Software Rasterizer Part 2 ( Counting comments... )
  7. Software Rasterizer Part 1 ( Counting comments... )
  8. Light Pre Pass Renderer on iPhone ( Counting comments... )
  9. Extracting dominant light from Spherical Harmonics ( Counting comments... )
  10. Inverse Kinematics (2 joints) for foot placement ( Counting comments... )
  11. Writing an iPhone Game Engine (Part 7- Postmortem) ( Counting comments... )
  12. Microfacet BRDF ( Counting comments... )
  13. Spherical Harmonic Lighting ( Counting comments... )
  14. Dual Quaternion ( Counting comments... )
  15. Dual Number ( Counting comments... )
  16. Using PID Controller ( Counting comments... )
  17. Writing an iPhone Game Engine (Part 6- Performance) ( Counting comments... )
  18. Writing an iPhone Game Engine (Part 5- Audio) ( Counting comments... )
  19. Writing an iPhone Game Engine (Part 4- Streaming) ( Counting comments... )
  20. Writing an iPhone Game Engine (Part 3- Scripting) ( Counting comments... )
  21. Writing an iPhone Game Engine (Part 2- Maya Tools) ( Counting comments... )
  22. Writing an iPhone Game Engine (Part 1- Memory management) ( Counting comments... )
  23. Writing an iPhone Game Engine (Part 0 - Introduction) ( Counting comments... )
  24. SSAO using Line Integrals ( Counting comments... )