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Hi, I'm Max! I am a programmer for Electronic Arts and I develop compilers and systems/concurrency related libraries for games. Outside of work I dabble in XNA, Lisp, and C with my side projects revolving around rendering, web apps, and whatever else I find shiny. I'm also on Twitter.
Posts by Max Burke
  1. The Value of Valgrind ( Counting comments... )
  2. Revisiting the Technical Interview ( Counting comments... )
  3. The Problem of a Lifetime ( Counting comments... )
  4. On Builds ( Counting comments... )
  5. Handy Developer Tools: The Sandbox ( Counting comments... )
  6. C for C++ programmers ( Counting comments... )
  7. Tips and Tricks for Debugging Optimized Code ( Counting comments... )