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I'm a programmer in the game industry. I blog primarily about tools and rendering but my posts can run the gamut of my experience so they can be very diverse and awesome. I was a tools programmer for Gamebryo in the past, currently doing interesting animation and machine learning work at Activate3D for the Kinect. I'd like to think of myself as a tools programmer but I wear all kinds of hats. I'm talking beanies, Kangols, fedoras... Scarves, babushkas... Baseball caps, beanies. Yarmulkes.
Posts by Nick Darnell
  1. Oxel: A Tool for Occluder Generation ( Counting comments... )
  2. Global Game Jam 2012 Wrap-Up ( Counting comments... )
  3. Creating Kinect Controls for Angry Birds ( Counting comments... )
  4. Kinect, Anthropometry and You ( Counting comments... )
  5. Making Your Files Merge Friendly ( Counting comments... )
  6. Robust Inside and Outside Solid Voxelization ( Counting comments... )
  7. Trip Report: Gamefest 2011 – Seattle ( Counting comments... )
  8. SWIG: Casting Revisited ( Counting comments... )
  9. Project Photofly Experiment ( Counting comments... )
  10. How I Organize Research ( Counting comments... )
  11. Hierarchical Z-Buffer Occlusion Culling - Generating Occlusion Volumes ( Counting comments... )
  12. Extend Visual Studio! ( Counting comments... )
  13. SWIG and a Miss ( Counting comments... )
  14. Do the Truffle Shuffle to Start ( Counting comments... )
  15. Chaining Compute Shaders ( Counting comments... )
  16. Subsurface Scattering Volumes ( Counting comments... )
  17. Teaching the Toaster to Feel Love [Part 2] ( Counting comments... )
  18. Teaching the Toaster to Feel Love [Part 1] ( Counting comments... )
  19. Redneck Cloud Computing ( Counting comments... )
  20. Documentation [Easy Mode] ( Counting comments... )
  21. The Art of the 48 Hour Game ( Counting comments... )