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Wolfgang Engel is the CTO/CEO & Co-Founder of Confetti Special Effects Inc., a think-tank for advanced real-time graphics research for the video game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. His game credits can be found at,158706/. He is the editor of the ShaderX and GPU Pro books, the author of several other books and speaks on graphics programming on conferences world-wide. He is a MVP DirectX since July 2006 and active in several advisory boards in the industry. He also teaches at UCSD the class “GPU Programming”. You can find him on twitter at wolfgangengel Confetti's website is
Posts by Wolfgang Engel
  1. AltDevConf Programming – Mike Acton ( Counting comments... )
  2. AltDevConf - A Conference for Game Developers ( Counting comments... )
  3. Graphics Demo Programming ( Counting comments... )
  4. DirectX 11.1 ( Counting comments... )
  5. Programming the XPERIA Play GPU by Wolfgang Engel and Maurice Ribble ( Counting comments... )
  6. Even Error-Distribution: Rules for Designing Graphics Sub-Systems (Part III) ( Counting comments... )
  7. No Look-up Tables: Rules for Designing Graphics Sub-systems (Part II) ( Counting comments... )
  8. Screen-Space: Rules for Designing Graphics Sub-systems (Part I) ( Counting comments... )
  9. Points, Vertices and Vectors ( Counting comments... )
  10. Thoughts on the Interview Process in the Game Industry ( Counting comments... )
  11. Thoughts on the knowledge of an up-to-date Graphics Programmer ( Counting comments... )
  12. Shadows - Thoughts on Ellipsoid Light Shadow Rendering ( Counting comments... )